Sunday, April 20, 2025

Origins: Superpermutation d8 Chess

 "Chess where every roll of the die is a question to the universe, and the answer—a shifting of  realms. A game in which the King is the only reality, and all other pieces are but his dreams, forgotten upon the board."

— Inscribed on a damaged cuneiform tablet discovered at Razakh-Akra plateau in association with clay game records, dated to 2300-2200 BCE.




Every time the octahedral die rolls across the table, determining the file for the next move, I feel the boundaries of Superpermutation d8 Chess expanding. This is no longer just a game. It is an unfolding universe, granting me access to ever-new truths.

Where does this lead?

I do not know. For now—only to more questions.

What if what I’ve learned is merely the surface layer, and beneath it lie other, stranger truths? And most importantly: how many more will be revealed if I keep playing?

This article is an attempt to document what has already been discovered. But I am certain: the most intriguing revelations lie ahead.


The Great Game’s Dawn: A Superpermutation d8 Myth




When the universe was young, the Great Player (whose name cannot be spoken in mortal tongues) contested Chaos in a single game. Their board—the very fabric of reality—split at the seams, birthing the first proto-pieces.

How the Pieces Were Forged:


Pawn / Dust of White or Black Stars

"Shards of unborn worlds"

When the Great Player and Chaos first clashed their armies, the impact scattered the primal particles of existence. The white dust became the cores of future stars; the black, dark matter.

Pawns remember the pain of their birth—that is why they only move forward.


Knight / Pilgrim (of Light or Darkness)

"The Great Player’s dreams"

Two drops of sweat fell from the deity’s brow during the millennia-long game. The white drop evaporated, becoming the Pilgrim of Light; the black seared the board, transforming into the Pilgrim of Darkness.

Knights perceive eight dimensions—hence their L-shaped paths.


Bishop / Cone (of Light or Darkness)

"Glimmers of the divine gaze"

As the Great Player leaned over the board, his pupils reflected in its polished surface—the left eye (Cone of Light) traced diagonals of the future, while the right (Cone of Darkness) erased past moves.

Light-square and dark-square Bishops glide along their diagonals, forever blind to one another.


Rook / Tower (of Light or Darkness)

"Shards of Shattered Time"

When the Great Player first moved a Rook, its collision with the board’s surface cracked the axis of reality itself.

The Tower of Light crystallized from fragments of the future—translucent and weightless, yet relentless in its orthodoxy.

The Tower of Darkness was forged from wreckage of the past—cast iron clad in the patina of forgotten games.

The Rook remembers the primordial order. Thus, it rejects all paths but the orthogonal.


Queen / Warden (of Light or Darkness)

"The last keepers of the Primordial Rules"

The White Warden was born from the First Axiom—its essence is the pure light of absolute proof. It sees all, except its own reflection.

The Black Warden was forged from the Final Paradox—its existence loops within false statements. It knows it cannot see, and thus perceives.

The Queen dictates the fate of reality’s eight rays, moving without restraint: along verticals of truth, horizontals of time, and diagonals of alien dimensions.


King / Absolute (of Light or Darkness)

"A flaw in the cosmos’ calculations"

The Great Player accidentally put himself in check. In terror, he froze the instant (White Absolute) and shattered time (Black Absolute).

This is why Kings may never meet on the chessboard.


How the Great Player Perished

He lost when the Dust of White Stars (a white pawn) reached the final rank and asked:

“Which weighs heavier—your crown, or our memory?”

Instead of answering, the Great Player shattered into countless eight-sided dice (d8)—the very ones mortals now cast.






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